FIELD GUIDE · rev.01

How games work,
taken apart.

Cogwork is a field guide to game mechanics — the building blocks like worker placement, deck-building, and area control that make games tick. We document each one like a schematic: what it does, how it works, and where you'll meet it.

12 Mechanics documented
5 Mechanic families
Ways they combine
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The core loop A cycle diagram: act, gain, build, repeat. ACT GAIN BUILD LOOP CORE LOOP
FIG-00 · the loop every game repeats

Anatomy

Start by naming the core loop.

Every game repeats a short cycle — the handful of things you do again and again. Spot it, and the rest of the design falls into place.

  1. Ask: what do I do on almost every turn?
  2. Trace what that action gives you
  3. Follow how that reward feeds the next turn
  4. That cycle — act, gain, grow — is the core loop

Where it gets interesting

Mechanics in combination.

All combos →
Worker Placement + Engine Building

Placement that feeds the machine

Workers claim the actions that add parts to your engine, so blocking a rival's spot and growing your own advantage become the same move. Every placement counts twice.

Push Your Luck + Set Collection

One more flip for the perfect set

You need a specific card to complete a scoring set — but drawing for it risks busting the whole turn. The set you're chasing makes the risk worth it, or ruinous.

Open it up

Pick a game. Find the parts inside.

Browse the specimen index, read how each mechanic works, and you'll never look at a game box the same way again.